Writing the first draft is one of my favourite parts of the writing process. (World building and creating magic systems take the top spot). But I know it’s a lot of people’s most hated part, and some of you even prefer editing *shudder*.
So, I thought I’d share a few quick and simple tips for getting that first draft done, whether you’re a plotter or a pantser. Here we go:
Tip 1.
Write a scene/chapter summary at the top of each new page to refer to whenever you get stuck.
Okay, this one is more for the plotters amongst us, but even a lot of pantsers have a general idea of where the story needs to go before it reaches its ultimate conclusion. If you know some of the essential beats or big plot events that will happen in your story, jot them down and paste them throughout your document so that when you finish the first beat you have an idea of the next one. Or, if you’re an outline obsessive, like me, you can write a paragraph at the top of every single chapter so you never find yourself staring at a blank document with no idea what’s supposed to happen next.
Tip 2.
Stop in the middle of the action so you know exactly what’s happening when you come back to it.
This is the one I find the hardest to put into practice, I much prefer ending a writing session with a complete scene, but if you want to hit the ground running the next day, this one works a treat. Just close your laptop mid-battle/kiss/argument/revelation and when you open it again tomorrow you can carry on from there, easing you into a new writing session with as little pain or procrastination as possible.
Tip 3.
Leave yourself a short note about what needs to happen next at the end of each writing session.
This one works if you’re like me and hate to stop in the middle of a scene. When you’re in the flow of the story, you probably know exactly where it’s going next, but you have to stop at some point to eat/walk the dog/socialise with your friends or family. It’s a drag, I know. Just kidding, but if you quickly scribble down a summary of the next scene before you stop for the day, you’ll thank yourself tomorrow when you don’t have to spend ages rereading your last few pages or trying to think of what to write next.
And there you have it, three very simple and effective ways to help yourself get that first draft finished and move on to the next phase of your publishing journey!
I’ve got something really exciting (and pretty) to show you today. It’s the absolutely breathtaking cover for the upcoming sequel to Kingdom of Lies by R. S. Williams, Return of the Dragons!
Return of the Dragons is the second book in The Kane Saga, a gripping epic fantasy series with magic, assassins, royalty, romance, political intrigue, the chosen one, and did I mention DRAGONS?!
Having grown up in Rheanydd, all Elijah wanted to focus on was entering the annual Hollom horse race. A year later, he’s one of Princess Sienna’s Elite bodyguards in Adelith, where he learns more about his hazy past every day.
King Roderick’s solution to Eli being revealed as the missing crown heir is to marry Eli to Princess Sienna and combine their two bloodlines. But when a body is found with a blood-splattered message and the queen reveals a secret about Eli’s magic, a wedding is the last thing on everyone’s mind.
Eli starts to doubt the Dragon Elders’ motives when their answers only come in the form of cryptic messages. Yet he can’t help but feel a connection between the dragons and himself. So, he agrees to fulfil their task to get the relics before The Master’s Agents of Cyran.
But the agreement between the dragons and his father is due to end soon, setting the dragons free from their human forms and able to rebuild their race. Unless The Master gains control of them.
Can Eli and the dragons work together to stop The Master from getting the relics, or will he gain control over the dragons to rebuild the world and become a god?
Hello lovely readers, how’s your day going? I know I’m a little behind the times on this one, but if you haven’t read the absolute fantasy phenomenon that is Caraval yet, then this review is for you.
TL;DR It’s a dreamy, enchanting fantasy romance, but just like the game, it has sharp edges and dark corners, and getting swept away could be dangerous…
Blurb
A legendary competition. A mesmerizing romance. An unbreakable bond between two sisters.
Scarlett Dragna has never left the tiny island where she and her sister, Tella, live with their powerful, and cruel, father. Now Scarlett’s father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval—the faraway, once-a-year performance where the audience participates in the show—are over.
But this year, Scarlett’s long-dreamt-of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval’s mastermind organizer, Legend. It turns out that this season’s Caraval revolves around Tella, and whoever finds her first is the winner.
Scarlett has been told that everything that happens during Caraval is only an elaborate performance. Nevertheless she becomes enmeshed in a game of love, heartbreak, and magic. And whether Caraval is real or not, Scarlett must find Tella before the five nights of the game are over or a dangerous domino effect of consequences will be set off, and her beloved sister will disappear forever.
Welcome, welcome to Caraval . . . beware of getting swept too far away.
I’d been meaning to read Caraval for years, I’d only heard good things about it, but I never got around to picking it up. Until I spotted it on the shelf at my mobile library and thought, it’s time. Now, I wish I’d read it sooner! And I’ve put a hold on the next two books in the series, so they’ll be arriving the next time the library comes around, and I can’t wait.
I’d describe Caraval as a cross between The Night Circus and Alice in Wonderland, with a hint of Stalking Jack the Ripper mixed in (yes, it’s dark under the glittering surface). There are some very serious topics touched on, including abusive parents, kidnap, torture, murder, suicide, manipulation and coercive control. But they add a depth to the story that is very much needed, and takes it from being a pretty book with flowery prose and exquisite descriptions, to a deeply fascinating, gripping and moving book about the bond between two sisters and the lengths they’ll go to to protect each others.
No one is who they seem in Caraval, that much is made clear many times throughout the story, from the warning at the beginning of the game, to Julian’s constant reminders that Scarlett shouldn’t trust anyone she meets, to the mysterious Master Legend. The true extent of this isn’t fully revealed until the very end of the book, when twists I had not seen coming were exposed, but the hints and foreshadowing were there, so I did find the ending mostly satisfying (aside from a couple of threads left hanging for books two and three).
Scarlett wasn’t my favourite YA heroine, but that’s not to say I disliked her or she wasn’t strong in her own ways. She looks for a way to get herself and her sister, Tella, away from their violent and despicable father, she chases after Tella and actively decides to stay at Caraval and search for her, and she does spend most of the book making decisions and doing things towards her goal, so it’s not that she’s passive or boring. It’s just that other characters steal the show and cast her in their shadows.
Julian was a dream book boyfriend, handsome and rogueish, pushing Scarlett away for her own protection with one hand, and pulling her towards him when he couldn’t fight his feelings with the other. The whole romantic subplot is completely swoon worthy and filled with its own twists and turns that make it that much more convincing and delicious.
I loved the back story of Legend and the whole basis for this years game, and I’m intrigued to see how books two and three will follow this up. Sort of like The Hunger Games, where you think we’ve seen the games now, how can the sequel beat that? And then Catching Fire comes along and knocks book one right off its perch (for me, anyway). I’m hoping Legend will be a similarly triumphant experience.
All in all, I give Caraval five stars, but I’m expecting the rest of the series to top it, so maybe it’s more of a 4.5. Either way, I loved every minute, I read it fast (and I’m traditionally a slow reader) and I cannot wait to get back to the world and the characters Garber has created.